The 9thInternational Scientific Conference eLearning
and software for Education Bucharest,
April 25-26, 2013
10.12753/2066-026X-13-052
THE IMPACT OF ICT ON
THE VISUOMOTOR PRECISION OF STUDENTS WITH INTELLECTUAL DISABILITY
I. INTRODUCTION
The omnipresence of
technology in everyday life has led to the concept of learning through ICT,
which is performed even outside formal educational environments. Although
currently ICT is used in the classroom less than one would have anticipated, it
definitely represents an equalizing factor because for many persons with
disabilities technology can serve as a cognitive support to overcome or
compensate for difficulties experienced in the learning process. ICT may help
with creating conditions for equal opportunities in learning and access to the
curriculum. The role of ICT as an equalizing factor for students with special
educational needs is confirmed by the remarkable diversity of multimedia
materials that were developed to meet the special needs of children. Magazines
and online stores offer an impressive range of devices and programs that cover
all areas of the curriculum and all kinds of learning disabilities.
It seems, though, that the
Information Age brings with it not only opportunities for children with special
needs - but also many challenges. On one hand technology may provide for the
chance of involvement in some aspects of society that would be normally
inaccessible to people with disabilities, but on the other hand it can create
new barriers that would require special efforts to be overcome, deepening
social exclusion. Those who do not enjoy equal access to information are thus
losing one oftheir most important rights. If ICT is inaccessible to people with
disabilities or information is processed so that certain groups of people with
special needs can not be allowed to access it, for these persons ICT can become
a source of frustration.
In the
educational context, ICT plays a critical role in providing high quality
educational experiences for students with various disabilities. ICT was
introduced in the teaching-learning process in an attempt to improve quality,
to support curricular changes and to promote new learning experiences. It is
thus possible to address the special learning needs of different groups of
students with disabilities. Although specific applications of information and
communication technologies are highly diverse and varied, they can be grouped
into the following three main categories as mentioned by Florian (2004):
- compensatory use in the sense that
technology can somehow counterbalance and compensate for the
deficiency.Students with special needs can participate actively in the process
of interaction and communication, for example if a person has a motor disability,
technology may be employed as support in the writing process - or if a visual
impairment exists, as a support to the reading process.
- teaching use : allowing access to
a variety of teaching and assessment strategies for students with special
educational needs, ICT tools are thus suitable for the implementation of the
concept of inclusive education;
- communication use: a computer is a
resource that facilitates and enables communication, allowing a person with
communication disorders to prove their skills, to initiate communication, to
express certain requests and to exemplify certain needs. Moreover, if the
number of available teachers is not sufficient (which can be observed sometimes
in the special education area), distance teaching facilitated by ICT can help
providing services between students and teachers who reside in different
geographical locations.
According to research
conducted by the British Educational Communications and Technology Agency
(BECTA, 2003), the use of ICT in schools allows students with special needs to
communicate, to participate in lessons and to learn more effectively.According to
this research the use of ICT has effects on both the students and their
teachers or parents:
effects
on students with special needs (as per BECTA, 2003):
- increasing independent access to education;
- opportunity to perform their work in a self-paced manner;
- Internet usage becomes possible,
e.g. internet usage by children with visual impairments; -increased
communication opportunities for students with associated and profound
disabilities
- increasing social and school integration
- ICT use motivates students to access the Internet at home both for
training and leisure.
- effects on teachers:
o
ICT
makes it easier into transform learning materials in accessible resources, one
example being given by the use of Braille printing;
o
stimulates
professional cooperation between teachers, allowing them to communicate and
share experiences with other colleagues.
- effects on parents:
o
the
use of ICT encourages parents in having higher expectations about the
sociability and the potential participation level of children with special
needs.
Therefore, new technologies
can provide the means to explore new forms of learning that overturn
traditional hierarchies of education and develop real alternatives to the
classical, rigid approaches related to the training of children with SEN.
II. RESEARCH HYPOTHESES
AND OBJECTIVES
Given
the theoretical considerations and previous research conducted on the role of
ICT in special education, we have built an investigative study whose purpose
was to identify the impact that an educational software adapted for children
with special educational needs directly has on visuomotor accuracy.
Based on
the above declared purpose, we have formulated these research objectives:
- identification of visuomotor
accuracy levels in children with mental deficiency, before and after the
implementation of the computerized educational program;
- identification of the influence
that an educational software application in school activities for children with
mental disabilities has on their neuropsychological development.
Based on
the declared research purpose and objectives, we have formulated the next
hypotheses:
- It is presumed that the use of
interactive learning systems, in a constructive manner, even by students with
mental disabilities, may lead to an improvement in their psychmotor reaction time;
- It is presumed that the use of
information technology in a controlled manner cognitively stimulates children,
thus contributing to an increased academic performance.
III. RESEARCH RESULTS
In this study a group of 90
students with mild intellectual disabilities (representing the experimental
sample group) and a control group of 90 students (also diagnosed with mild
intellectual disabilities) took part to an experiment which included interactive
media lessons. The members of both groups attend special schools. The
participants are boys and girls in almost equal percentages and with the age
ranging from 10 to 16 years and an IQ between 50-79.
In order to determine the
influences of interactive computer learning environments on cognitive
development of children with mental disabilities, we have used the
neuropsychological development assessment battery - NEPSY. In this paper, we
present only the results obtained at the Visuomotor Precision sub-test.This
sub-test assesses fine motor skills (speed) and eye-hand coordination accuracy.
In the sub-test, the child uses his favorite hand to draw a line in a given
route sketched on a paper. While performing this task, the response time is
measured and a time limit of 180 seconds per item is considered. Any route
segment which is completed beyond this time limit counts as an error.
We have chosen to test and
monitor the improvement of psychomotor development for children with intellect
deficiencies by taking into account that they exhibit different degrees of
disability depending on IQ and other characteristics. Thus, children with a low
or moderate intellect deficiency present as characteristics: a delayed
psycho-motor development - sometimes this delay is not so visible, such as the
development may even appear as normal - impaired coordination of voluntary
motion, gestural imprecision, clumsiness, involuntary unnecessary
movements.Sometimes, on an apparently normal display of psychomotricity,
disturbances only occur in complex situations, ant they are related to the
speed and accuracy of fine movements, but also to the ability to voluntarily
relax. Sensory system disorders manifested by children with mental deficiencies
negatively influence the level of knowledge and praxic effectiveness; usually
they consist of difficulties related to body scheme perception, the perception
of space and the understanding of spatial relationships, the perception of
time, shortness of motor memory and feedback etc.
But we believe that through
the use of information technologies in the educational process motor skills
capacity may be improved, patience may be educated, coordination of fine finger
movements may be tuned, eye-hand coordination may be increased, control and
precision of fine hand and finger movements may be developed.
In the extensive study that
we conducted, students were provided with educational software (interactive
multimedia lessons). Each interactive lesson is presented and organised in the
form of lesson moments called reusable learning objects. These moments are also
divided into sub-moments which are created by connecting various learning
resources.So these resources are organized in lessons (each lesson containing
from 3 to 14 reusable objects) and arranged according to the unit topic.
In this way, the curriculum
fragmentation into reusable learning objects creates an advantage, contributing
to the flexibility of the teaching process: the teacher can aggregate learning
paths which are personalized, adaptable and reusable. The teacher can use
resources from other disciplines, may use their own material or extract them
from the internet. Depending on the electronic resources available and their
potential, the teacher will use the alternative teaching scenario which is the
most appropriate for the respective class level, structured so as to foster
cooperative learning, individualized
learning, learning through
play, self-assessment processes, understanding concepts, operating with the new
concepts, strengthening concepts through practice, all this while the teacher
maintains and tailors content to the students' level of knowledge.
Interactive multimedia
lessons propose a content which is scientifically valid: scenarios are
developed by specialist teachers, recognized for professional accomplishments
and teaching experience; language used in lessons is the same as the one used
in textbooks; the text is easy to read and is written with a simple and
understandable approach; vocabulary is adapted to the needs of thechild; work
tasks are presented both as text and sound; lessons contain activities related
to real situations and activities; difficulty levels rise gradually and
students have some feedback when each task is completed.
To check whether a
statistically significant improvement in visuomotor accuracy is observed in
subjects involved in our research, we used a quantitative analysis of the
results (descriptive statistics) and the "t" test for paired
samples.
At the Initial testing of
the visuomotor accuracy, before introducing interactive media lessons, subjects
from both groups obtained scores that were quite close in value.
During the pretest period,
in the experimental group the following scores were obtained: 27 subjects
received scores between 4-6 points (equivalent to an underdeveloped capacity),
54 subjects received scores between 7-13 points (equivalent to an average developed
capacity) and 9 subjects received scores between 14-16 points (the equivalent
of a well-developed capacity).
In the control group, the
pretest phase, we obtained the following scores: 25 subjects obtained scores in
the range of 4-6 points (underdeveloped capacity), 57 subjects received scores
between 7-13 points (average developed capacity) and 8 subjects received scores
between 14-16 points (highly developed capacity).
Table 1. Results obtained
at the initial testing by subjects in both groups –
Visuomotor Accuracy Test NEPSY
|
Score |
4-6 |
7-13 |
14-16 |
|
Experimental group |
27 |
54 |
9 |
|
Score |
4-6 |
7-13 |
14-16 |
|
Control group |
25 |
57 |
8 |
Figure 1. Results obtained at the initial testing by subjects in both
groups - Visuomotor Accuracy Test NEPSY
After placing the subjects
in the experimental group in interactive learning environments, the final test
results have revealed a change in scores in both groups, but the change is more
obvious for the experimental group.
Thus, for the experimental
group 12 subjects obtained scores in the range of 4-6 points (underdeveloped
capacity), 69 subjects received scores between 7-13 points (average developed
capacity ) and 9 subjects received scores between 14 - 16 points (highly
developed capacity).
Regarding the control
group, the following scores were obtained in the post-test phase: 18 subjects
were in the range 4-6 points (underdeveloped capacity), 63 subjects scored
between 7-13 points (average developed capacity) and 9 subjects obtained scores
in the range of 14-16 points.
Tabel 2. Results obtained
at the final testing by subjects in both groups - Visuomotor Accuracy Test
NEPSY
|
Score |
4-6 |
7-13 14-16 |
|
Experimental group |
12 |
69 9 |
|
Score |
4-6 |
7-13 14-16 |
|
Control group |
18 |
63 9 |
Figure 2. Results obtained
at the final testing by subjects in both groups - Visuomotor Accuracy Test
NEPSY
To determine the degree of
statistical significance of the differences obtained between the initial and
final test results in the two groups in the research, we applied the
"t" test for paired samples.
Table 3. Paired Samples
Test for both groups
|
Paired Samples Test |
Group
Std.
Std.
MeanLower Upper t dfSig.
(2-tailed)
Mean
experimental Pair 1scortest1
Deviation
Error
scortest2- .733 .868 .159 -1058 - .409 -4.626 29 .000
|
control Pair 1 |
scortest1 scortest2 |
- .100 |
.305 |
.056 |
- .214 |
.014 |
-1795 |
29 |
.083 |
Statistical data obtained
shows an improvement in the visuomotor accuracy, both for the experimental
sample group and the control sample group. However, progress in the
experimental sample is statistically significant, compared to the control
sample, where progress is limited. In descriptive terms we can say that using
multimedia lessons in special education and educational games adapted for
children with special needs can lead to a stimulation on various cognitive
levels.
IV. CONCLUSIONS
In the present study we
have sought to verify whether the use of ICT for children with special
educational needs may have an effect on fine psychomotor skills. The recorded
results statistically confirm the observations we made during the
research.
The importance of ICT in
special education is a consequence of numerous innovations that have led to
improving and expanding the ways in which technology can support children with
special needs. The special education system from Romania has started to integrate
an increasing number of software packages adapted for children with different
difficulties or disabilities, such as Commnunicate in Print (for creating
communication materials and books), Communicate Symwriter (for beginner
students in writing) or By Choice software for children with very severe
disabilities. All these software are commonly used in special schools
throughout Romania and have contributed to facilitating the recovery of these
children; meanwhile, the range of software development is expanded, so that it
covers a larger spectrum of disorders: speech therapy software, software to
facilitate the communication of various emotions and the use of emotional
language etc.
REFERENCES
[1] Florian, L.; Hegarty,
J. (2004). ICT and special educational needs. A tool for inclusion. Open
University Press, Maidenhead, England.
[2] Radu, I. D. (2000). Educația
psihomotorie a deficienților mintal. Îndrumător metodic, Bucureşti, Editura Pro Humanitate.
[3] BECTA ICT Research.
(2003). online: http://www.becta.org.uk/page_documents/research/wrts_ictsupport
accessed on 17 of January 2013.
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