Lesson 8: Presentations of dioramas (1,5 hours).
Objectives: Learning to speak publicly, foster individual and collective reflective thinking, learning to learn awareness
Key competencies: Characteristics of plants that allow their classification in relation to their adaptive capacity to the environment: obtaining energy, relationship with the environment and perpetuation of the species. Digital devices and resources according to the needs of the educational context.
Materials: computers and the plant video game.
When each group is done with their project, they will have to present it to the class.
To finish the project based learning, the students will reflect on what they learned about the plant's life cycle, which stages they found most interesting, and why. They will have to write about it individually in their own blogs or they can make brainstorming maps and put it into the blog. This way, the teacher and the students themselves will get to notice who understood most of the content and who didn’t.
At the end of the class, students will be able to explore a video game that consists of taking care of a cress plant during its life cycle (alimentation, growing and processes), in that way students will review the content of the learning situation. (1 hour)
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